Researchers
and trainers agree: Game shows are a great way
to reinforce learning.
Playing
games reinforces learning. This is a bold
statement that some may dismiss as
frivolous, but countless researchers and
corporate trainers have the studies and
experience to prove that games are one of the
most powerful and successful ways to reinforce
learning in adults.
"The
idea of embedding academic learning in an
entertaining format is centuries old, because it
works," says Eric Jensen in his book The Learning Brain (Turning Point Publishing, 1995).
"Creative presentations afford the
opportunity for students to reach social,
artistic and emotional goals. But more
important is the fact that in these contexts,
learning becomes more enjoyable. Learners
exercise choice and creativity, and there is
minimum negative pressure."
Just
like children, adults enjoy playing games. They
like to laugh, and they remember
information that is tied to strong emotions.
When a game is introduced into a serious
classroom environment, participants relax, they
get excited, they compete and, most
importantly, they remember the event and the
information tied to it.
"I
can recall every question and answer in the game
we won," says Canada Airlines flight
attendant Marnie Wilkinson about a Game Show
training session she played recently in an annual
review course.
"When
the questions came up, I'd think 'Oh I remember
that,' and BANG!, I'd be hitting the button on
the Game Show system to get the points."
Her instructor, Sam Elfassy, decided the game
was a much better way to end the course and
reinforce the learning than a traditional
written exam. "When new information is
transferred in an appealing way, it stays with
you," he says. "If your emotions are
engaged, you learn more."
"The
content of the course — Handling of Dangerous
Goods — was pretty boring," Wilkinson
adds, "but putting it in a game format made
it more fun." She still chides
colleagues in passing about beating them at the
game.
Entertained
students learn more.
Why
does the information we learn from games stay with
us? Because our emotions rule us.
"Positive emotions allow the brain to make
better perceptual maps," says Jensen.
"That means that when we are feeling
positive, we are able to sort out our experiences
better and recall them with more
clarity."
"Gameshows
engage students in just the right way," says
Elfassy, program developer of the Air Crew
training department for Canadian Air Lines in
Toronto
"It's visual and audio, and it's
exciting and fun to play.
Whereas exams are devoid of any engaging
elements and increase the stress levels of the
students."
Melody
Davidson, training manager for McDonald's Corp. in
Seattle
agrees. "It's far more effective to do
experiential learning," she says. Davidson
uses gameshows in nine training seminars to
reinforce 'nuts and bolts' information like the
temperature of the fry vats and garbage collection
schedules. "Tests may prove this kind of
information transfer, but gameshows are more fun.
It's a 'do and learn' opportunity that lets
students reach conclusions on their own."
Davidson
sets up the Jeopardy-style game in a multi-tiered
format so that winners compete against each other,
and the best ones go to the national convention,
where they have playoffs for "Top of the
Arch" employee awards.
Stress
relief reinforces learning.
When
training is intensive, games are an immediate way
to lower the stress level of students — quite
the opposite of looming exams. "Laughter can
lower stress and boost alertness," says Dr.
Norman Cousins in the book Anatomy of an Illness.
Carla
Kaufman, applications knowledge specialist for
Lawson Software in
St. Paul
takes advantage of that. She uses gameshows
in the classroom to liven up students during a
heavy two week applications training course.
"By the middle of the second week, everyone
is tired and a little overwhelmed," she says.
"They are stressing about exams and
presentations that they have to do.
"When we start the game, everyone instantly
relaxes and has fun. It's like going to happy
hour."
She
uses the Gameshow to review application knowledge
in many of these workshops. "Playing
the game shows the students what they did and
didn't learn," she says. "It's a much
better way to reinforce the lessons of the past
few days than to have me stand up and summarize
the material."
"A
gameshow is a stress-free and fun way to learn
that doesn't diminish the importance of the
subject matter," adds Elfassy. "If
they are always under stress, the information
never reaches their thinking brains."
By using gameshows instead of traditional quizzes,
the stress is removed and learning is maximized,
he says.
Teamwork
is reinforced.
In
most cases, trainers group students in teams of
two to three people for each player position, and
questions and answers are projected on a large
screen. It's very physical, which boosts
learning, according to Dr. Max Vercruyssen of the
University
of
Southern California
, who studies how the body's posture affects
knowledge-gathering. His research shows
that, on average, standing increases the heart
rate by ten beats per minute. That sends
more blood to the brain, which activates the
central nervous system to increase neural firing.
"Psychologically," he says,
"standing up also creates more attention
arousal, and the brain learns more."
Dr.
Jon Ebbert, chief medical resident of the
Rochester, MN-based Mayo Clinic, witnessed the
result of that increased brain activity when his
residents compete in bi-monthly challenges, like
"Name That Congenital Abnormality," a
Jeopardy-style game that reinforces medical
knowledge. "It's is a different way to
learn," says Ebbert. "It's an
informal learning environment. The residents let
their guards down, which makes them more receptive
to new ideas, and they are more willing to
challenge themselves."
Residents
gather on three teams, each with a single buzzer,
and compete to respond with "quick and dirty
facts" that they need to know on the job, he
says. "It's a great way to train
emergency medical personnel because it tests for
information they need to know on a reflex level.
"The fast paced question and answer format
forces residents to respond instantly with
answers.
"It's
a matter of pride to win the game when you are
part of a team," says McDonald's Davidson.
"Students don't want to look bad, and they
don't want to let their teammates down. It
gives them an incentive to work
harder." "And," adds
Kaufman, "it's amazing how a little friendly
competition gets even the quiet ones to speak
right up."
Teachers
see what's being missed.
Students
aren't the only ones who benefit from games in the
classroom. Teachers use it to figure
out what parts of their course content need
adjusting and what topics need to be reviewed.
"It
helps me figure out what students are learning and
what they are missing," says Davidson.
"I go back and tweak the course content if
there are certain questions that are regularly
missed."
The
combined evidence proves that gameshows increase
learning retention and improve the overall
attitude about training among students who use the
game in class. Attendance goes up, and
people talk about the training long after it's
over.
"I
have people who come to class excited to play
Jeopardy because they heard about it from someone
else who's taken the training," says
Davidson. You'll never get that kind
of excitement about an end-of-class exam.
|